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	<title>Game Design Ireland &#187; E.T. The Extra-Terrestrial</title>
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		<title>Gaming Sidenote: Atari’s Garbage is Big News Apparently?</title>
		<link>http://www.gamedesignireland.ie/?p=1233</link>
		<comments>http://www.gamedesignireland.ie/?p=1233#comments</comments>
		<pubDate>Fri, 09 May 2014 12:30:49 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[E.T. The Extra-Terrestrial]]></category>
		<category><![CDATA[Fuel Entertainment]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Video Game Crash]]></category>
		<category><![CDATA[Video Game History]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=1233</guid>
		<description><![CDATA[<p>So for the last two weeks there have been numerous articles from multiple sources detailing the exploits of a documentary crew, set to bust a long held urban myth of the video game industry. The supposed burial of countless numbers of unsold cartridges of the legendary poor E.T. the Extra-Terrestrial video game. A game that [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=1233">Gaming Sidenote: Atari’s Garbage is Big News Apparently?</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1239" alt="Atari’s Garbage is Big News Apparently" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/05/Atari’s-Garbage-is-Big-News-Apparently.png" width="739" height="195" />So for the last two weeks there have been numerous <a title="E.T.Found In New Mexico Landfill" href="http://kotaku.com/e-t-found-in-new-mexico-landfill-1568100161" target="_blank">articles</a> from multiple sources detailing the exploits of a documentary crew, set to bust a long held urban myth of the video game industry. The supposed burial of countless numbers of unsold cartridges of the legendary poor<a title="E.T. the Extra-Terrestrial Wikipage" href="http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(Atari_2600)" target="_blank"> <i>E.T. the Extra-Terrestrial</i></a> video game.<span id="more-1233"></span> A game that was made in less than two months and cost the company $125 million dollars to produce, with a sizeable amount going towards gaining the movie rights. It was billed to be the smash hit for the Christmas season based on the success of the Spielberg’s summer blockbuster. However due to the limited development time and the rush to market the game ended up been a complete failure. The sales figures seemed promising at first with 1.5 million cartridges sold but with 3 to 4 million still unsold it resulted in Atari posting a big loss for the end of 1982. The resulting failure of <i>E.T.</i> and other titles such as the console port of <i>Pac-Man</i> would eventually lead to Atari’s downfall and the industry <a title="Compendium: Crash of 83′ The Bust" href="http://www.gamedesignireland.ie/?p=597" target="_blank">crash of 83’</a>.  <i>E.T.</i>’s contribution to Atari’s financial wows is a fairly cut and dry issue. What would become the question that was debated over the next few decades is what did Atari do with all those unsold cartridges?</p>
<p><img class="aligncenter size-full wp-image-1237" alt="Atari’s Garbage is Big News Apparently Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/05/Atari’s-Garbage-is-Big-News-Apparently-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;The games developer Howard Scott Warshaw has openly embraced the attention his game has received negative or not, he&#8217;s just happy it’s still talked about.&#8221;</em></h2>
<p>The answer as proven by the documentary crew on the <a title="Diggers Find Atari's E.T. Games In Landfill" href="http://www.npr.org/templates/story/story.php?storyId=307031037" target="_blank">26<sup>th</sup> of April</a>, yes Atari did buried the unsold <i>E.T.</i> cartridge among some other titles. Over 700,000 cartridges were exhumed form the landfill site in Alamogordo, New Mexico. The one thing that I can’t get my head around with all the news coverage on this issue is why this is such a big reveal. A company deposing unsold or faulty merchandise in a landfill is not all that unusual. Of course over time the story has been elaborated on and given an altered narrative. The story of a company so ashamed of their failure that in the dead of night they buried the games in the middle of the desert and sealed it off with concrete to forever entomb the worst video game ever made. The real story is far more mundane that sees a company bury merchandise in a standard landfill close to the company warehouse and seal it with concrete to stop local kids trying to dig it up. In fact if the documentary crew had done a bit of research they would have found a New York Times <a title="Atari Parts Are Dumped" href="http://www.nytimes.com/1983/09/28/business/atari-parts-are-dumped.html" target="_blank">article</a> archived from September of 1983 that reported on the dumping of the cartridges at the New Mexico landfill site. I have to wonder how Fuel Entertainment the documentary crew behind all this is going to produce a full length feature out of it. Microsoft believes in it so much so that they partnered up with the crew for the event and will be releasing the documentary as part of their new <a title="Xbox Originals: Coming Soon to a Screen Near You" href="http://news.xbox.com/2014/04/ent-xbox-originals-unveil" target="_blank">Xbox Originals</a> programme series, set to start up next month.</p>
<p><img class="aligncenter size-full wp-image-1238" alt="Atari’s Garbage is Big News Apparently Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/05/Atari’s-Garbage-is-Big-News-Apparently-Images-02.png" width="739" height="416" /></p>
<h2><em>&#8220;What couldn&#8217;t be sold in 1983 might find some interested buyers in 2014, with the unearthed cartridges planning to be sold off.&#8221;</em></h2>
<p>It’s almost comic how excited the video game community was over the discovery of some rubbish Atari threw out over 30 years ago. What’s next the mystery of what happened to all those Nokia N-gage’s that were shipped but never sold or riffling through the dumpster at Valve to find any mention of Half Life 3. Not to say that the documentary crew’s efforts were wasted but why finding these cartridges was such a massive reveal, puzzles me when all that was exposed was a company following standard procedure in finding a cheap way to dispose of unwanted merchandise.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=1233">Gaming Sidenote: Atari’s Garbage is Big News Apparently?</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Compendium: Crash of 83&#8242; The Bust</title>
		<link>http://www.gamedesignireland.ie/?p=597</link>
		<comments>http://www.gamedesignireland.ie/?p=597#comments</comments>
		<pubDate>Wed, 30 Oct 2013 12:24:55 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Video Game Compendium]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[E.T. The Extra-Terrestrial]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Pitfall!]]></category>
		<category><![CDATA[Third Party Developers]]></category>
		<category><![CDATA[Video Game Crash]]></category>
		<category><![CDATA[Video Game History]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=597</guid>
		<description><![CDATA[<p>The year of 1982 was a dark period for the video game industry. Early in the year the port of the popular arcade game Pac-Man was released. Atari bet on the game selling well and thus produced 12 million cartridges, however in the end it only sold 7 million units. Atari were facing into a [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=597">Compendium: Crash of 83&#8242; The Bust</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-600" alt="Video Game Crash of 83' The Bust" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/10/Video-Game-Crash-of-83-The-Bust.png" width="739" height="195" />The year of 1982 was a dark period for the video game industry. Early in the year the port of the popular arcade game Pac-Man was released. Atari bet on the game selling well and thus produced 12 million cartridges, however in the end it only sold 7 million units. Atari were facing into a bleak financial period and would soon to be facing completion from within.<span id="more-597"></span> In 1979 a group of prominent Atari video game developers left the company and formed Activision. The group had become disgruntled at the lack of credit and financial reward for the creators of Atari’s successful titles. Activision was one of the first third party developers making games for other manufactures consoles.</p>
<p>In 1982 they released Pitfall! on the Atari 2600, the game was a major success although Atari didn’t see any of the money that it generated. Atari had filled a lawsuit against Activision when the company was formed, arguing that the formation of Activision as a third party developer didn’t have a legal basis. In 1982 the court case went in favour of Activision and set a precedence for the establishment of third party developers. Following in the footsteps of Activision a host of new video game companies where established producing games for various consoles with the manufactures having no creative or financial control. Although Activision always produced high quality titles many others looked simple to cash in on the growing video game craze and some saw it as a cheap advertisement opportunity. Companies such as Quaker Oats who where a food manufacture hired developers to make games that often focused more on promoting the companies brand then actual gameplay. The most infamous in this wave of bad games was Chase Chucks Wagon which involved the player controlling a dog and eating dog food, the game was made by Purina a pet food company. At the time Atari had no licencing deals in place with these game developers and had no control on the creative process, any developer could make games for Atari console and not have to pay them any royalties.<img class="aligncenter size-full wp-image-598" alt="Video Game Crash of 83' Image 03" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/10/Video-Game-Crash-of-83-Image-03.png" width="739" height="416" /></p>
<h2><em>&#8220;Chase Chucks Wagon started a long tradition of companies using poor and hastily produce video games to market their products&#8221;</em></h2>
<p>Atari needed to combat this flood of poor titles with a best seller of their own. The Atari executives felt that a popular movie tie in would be able to recoup their companies loses. The film they looked to was Steven Spielberg’s E.T. The Extra-Terrestrial. The licence for the film was obtained in July of 1982 with Atari later reported to have paid nearly $25 million for the rights. The developer Howard Scott Warshaw was then only given 5 weeks to build the game in order to release in time for the Christmas season. The game is often cited has one of the worst in the industry with poor gameplay, limited graphics and a non-existent narrative leading to the games failure. In the same manner as they had anticipated great success for their Pac-Man port again with E.T. The Extra-Terrestrial they overestimated how well the game would sell. The game did sell at 1.5 million units which was seen initially as a success but with over 3 million unsold cartridges once again Atari had gambled and lost. The unsold units rumoured to have been buried in a New Mexico landfill. It was the beginning of the end for Atari with the company continuing to struggle in an industry that was evolving at an ever increasing pace. Although Atari had the most high profile failures other video game manufactures failed to cope with the changing dynamics of the industry. Magnavox and Coleco both pulled out of the video game industry and others like Imagic went bankrupt and collapsed. The period of the early 80’s saw the industry grow out of control with companies forming and collapsing all in the hope of cashing in on the video game craze.<img class="aligncenter size-full wp-image-599" alt="Video Game Crash of 83' Image 04" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/10/Video-Game-Crash-of-83-Image-04.png" width="739" height="416" /></p>
<h2><em>&#8220;Spielberg had originally asked Atari to make a Pac-Man like game, instead the developer felt that such a game would be to derivative&#8221;</em></h2>
<p>The crash if often referred to as the North American video game crash as the European and Asian markets felt little effect during this period. The European market was less interested in console gaming, with the personal computer being a much popular gaming device. Companies like Commodore and Sinclair having great success with their respective devices the Commodor64 and ZX Spectrum. In Japan a well establish toy manufacture was having great success with its new gaming console the Nintendo Famicom. The company would soon take advantage of the failing American console market and change how third party developers and console manufactures would work together. Nintendo would rebrand the Famicom console as the Nintendo Entertainment System and lead the way in the console market for the rest of the decade.</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=597">Compendium: Crash of 83&#8242; The Bust</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Compendium: Atari 2600 The Fall</title>
		<link>http://www.gamedesignireland.ie/?p=238</link>
		<comments>http://www.gamedesignireland.ie/?p=238#comments</comments>
		<pubDate>Wed, 11 Sep 2013 09:28:44 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Video Game Compendium]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[E.T. The Extra-Terrestrial]]></category>
		<category><![CDATA[Pac-Man]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=238</guid>
		<description><![CDATA[<p>The new decade looked bright for Atari’s future with a successful console on the market and a brand name that was quickly gaining household status, however that name would soon be sullied by poor management decisions and tough completion from new upstarts from the Japanese market. The VCS continued to sell well and in 1982 [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=238">Compendium: Atari 2600 The Fall</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter  wp-image-442" alt="Atari 2600 The Fall" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/09/Atari-2600-The-Fall.png" width="739" height="195" />The new decade looked bright for Atari’s future with a successful console on the market and a brand name that was quickly gaining household status, however that name would soon be sullied by poor management decisions and tough completion from new upstarts from the Japanese market. The VCS continued to sell well and in 1982 it was given a makeover with an all-black version released under the new name Atari 2600, its all black finish caused it to be nicknamed the “Darth Vader” console. That same year also saw the release of two games that would start Atari down the road towards failure.<span id="more-238"></span> The first was a port of the popular arcade game <em>Pac-Man</em>, which did sell well at 7 million units but was critical panned for it numerous bugs and poor graphics. It was no surprise as the console powerful as it was, did not have nearly enough memory as the arcade version. Its programmer Tod Frye had a series of limitations when porting the game and was forced to reduce it graphics and gameplay to its base components. The game that put the nail in the coffin and was the catalyst for the 1983 video game crash was the now infamous <em>E.T. The Extra-Terrestrial</em>. The game development was rushed in order to release for the holiday season with the licensing rights only obtained in July of the same year for an estimated $25 million. The Atari executives believed that the game would be a huge success due to its connection with the successful Spielberg movie and had over 4 million units produced, but only 1.5 million of those where sold. The company netted loses of over $100 million with the failure of the game and soon had Warner Communications looking to offload the company to somebody else. Commodore would eventually buyout Warner’s stake in Atari in 1984, soon after their acquisition focus on the 2600 was shifted and development on future consoles frozen with the move towards the growing PC becoming the main priority. Although there were some later failed attempts to get back into the console market, with the Jaguar console launched in 1993.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-441" alt="Atari 2600 The Fall Image 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/09/Atari-2600-The-Fall-Image-01.png" width="739" height="416" /></p>
<h2><em>&#8220;For a time Ireland was the centre of manufacturing for all of Atari’s European consoles&#8221;</em></h2>
<p>Although now in decline the 2600 would see some further revisions over the next few years. The 2800 was an attempt to break into the Japanese market. It was released in October of 1983 just months after the launch of a relatively unknown company’s console, the Nintendo Famicom. Nintendo’s console provide to be tough opposition in the Japanese market with Atari struggling to gain a foothold. A low cost version of the Atari system branded the 2600 Jr. was the last iteration of the console and was launched in the US and Europe in 1985. Nintendo’s re-branded Famicom system released to the American and European markets in the same year. It was a runaway success and Atari had finally lost their place as the dominate video game company in the industry. Commodore continued to push Atari more towards the PC Market with the Atari ST home computer being a relative success for the company. The 2600 would continue to release game infrequently with <em>KLAX</em> being the last game licensed for the console in 1990, although third party games would continue to be developed. The console was officially retired by Atari in 1992 after 30 million units being sold and the end to a unmatched 14 year lifespan, with the PlayStation 2 coming close with a 12 year run before it was discontinued. Atari where the pioneers of the video game industry leading the way in innovation and development, however that success clouded their judgement when it came to facing the harsh realities of the video game market. The company would finally come to an end in 1996 nearly 25 years after it started out as the first video game company in the industry. The company saw a brief revival in the new millennium but in January of 2013 the company filled for bankruptcy finally bring an end to Atari, the name that started it all.</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=238">Compendium: Atari 2600 The Fall</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Compendium: Atari 2600 The Rise</title>
		<link>http://www.gamedesignireland.ie/?p=234</link>
		<comments>http://www.gamedesignireland.ie/?p=234#comments</comments>
		<pubDate>Wed, 04 Sep 2013 09:27:40 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Video Game Compendium]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Atari VCS]]></category>
		<category><![CDATA[Channel F]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[E.T. The Extra-Terrestrial]]></category>
		<category><![CDATA[Fairchild VES]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Space Invaders]]></category>
		<category><![CDATA[Video Game History]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=234</guid>
		<description><![CDATA[<p>Atari entered the console market with their Pong home system in the mid-seventies and then looked to capitalize on that foothold into the eighties with the release of the Atari 2600 in 1977. The console would continue to be produced and supported until 1992 when it was finally discontinued, given it a record breaking 14 [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=234">Compendium: Atari 2600 The Rise</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter  wp-image-437" alt="Atari 2600 The Rise" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/09/Atari-2600-The-Rise.png" width="739" height="195" />Atari entered the console market with their Pong home system in the mid-seventies and then looked to capitalize on that foothold into the eighties with the release of the Atari 2600 in 1977. The console would continue to be produced and supported until 1992 when it was finally discontinued, given it a record breaking 14 yearlong lifespan. In that time it sold 30 million units and was the cornerstone of Atari’s dominance in the video game market in the early eighties.<span id="more-234"></span> The console saw many great releases such as <em>Space Invaders</em> the port of Taito’s arcade game and Activision’s <em>Pitfall</em> one of the first third party developed games. However the same console also include the notoriously bad port of the arcade game <em>Pac-Man</em> and the movie tie in <em>E.T. The Extra-Terrestrial</em>, often cited as one of the worst games in history. These factors including the video game crash of 83’ would lead to Atari’s downfall despite the success of the 2600 console.</p>
<p>Development for the console started back in 1973 with Atari acquiring Cyan Engineering to carry out the initial R&amp;D on a the next generation of consoles. The team brought with them a project codenamed “Stella” which would become the basis of the new Atari console. However at the time Atari simply didn’t have the money to finance such a project, which lead to Nolan Bushnell selling the company to Warner Communications for $28 million in 1976. As part of that deal Warner agreed to fund development of the new console, this was a critical point in the history of the company and could be seen as the start of the bubble that would eventually burst and see the downfall of the Atari. At the same time Fairchild Semiconductor released their own console the VES (Video Entertainment System), which would cause Atari to have some stiff opposition even before they had their device on the market.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-436" alt="Atari 2600 The Rise Image 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/09/Atari-2600-The-Rise-Image-01.png" width="739" height="416" /></p>
<h2><em>&#8220;The development codename &#8220;Stella&#8221; wasn&#8217;t named after a women but an Atari engineer’s bike.&#8221;</em></h2>
<p>When Atari released their console in September of 1977 they initially branded it as the VCS (Video Computer System) to compete with Fairchild’s console, they themselves would later rename their console to the Channel F. None of which mattered as the two where in a fierce bout of price cutting in order to corner the market. When it was launched it was priced at $199 which is over seven hundred dollars in today’s money, which made it an expensive system and less attractive then the slightly cheaper Channel F. In its first year the VCS sold only 250,000 units, mainly due to the drought in the industry after the proliferation of <em>Pong</em> systems still on the market. The next year saw a major upset for Atari as its co-founder Nolan Bushnell left after dismal sales and disagreements with the owners, with nearly 300,000 unsold units leading Warner to covering Atari’s massive loses. However the following year saw a massive boost to the company, programmers began to truly harness the power of the console to produce better games and Fairchild believing there was no future in the industry pulled out of the market leaving Atari no real completion. 1979 saw the VCS sell over a million units, with the licensing and eventual port of the popular arcade game <em>Space Invaders</em> the next year, quickly doubling those sales figures. As the console would enter the next decade it would see its highest number of sales and also it biggest failures.</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=234">Compendium: Atari 2600 The Rise</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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