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	<title>Game Design Ireland &#187; Gaming Sidenote</title>
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		<title>Gaming Sidenote: Atari’s Garbage is Big News Apparently?</title>
		<link>http://www.gamedesignireland.ie/?p=1233</link>
		<comments>http://www.gamedesignireland.ie/?p=1233#comments</comments>
		<pubDate>Fri, 09 May 2014 12:30:49 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[E.T. The Extra-Terrestrial]]></category>
		<category><![CDATA[Fuel Entertainment]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Video Game Crash]]></category>
		<category><![CDATA[Video Game History]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=1233</guid>
		<description><![CDATA[<p>So for the last two weeks there have been numerous articles from multiple sources detailing the exploits of a documentary crew, set to bust a long held urban myth of the video game industry. The supposed burial of countless numbers of unsold cartridges of the legendary poor E.T. the Extra-Terrestrial video game. A game that [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=1233">Gaming Sidenote: Atari’s Garbage is Big News Apparently?</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1239" alt="Atari’s Garbage is Big News Apparently" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/05/Atari’s-Garbage-is-Big-News-Apparently.png" width="739" height="195" />So for the last two weeks there have been numerous <a title="E.T.Found In New Mexico Landfill" href="http://kotaku.com/e-t-found-in-new-mexico-landfill-1568100161" target="_blank">articles</a> from multiple sources detailing the exploits of a documentary crew, set to bust a long held urban myth of the video game industry. The supposed burial of countless numbers of unsold cartridges of the legendary poor<a title="E.T. the Extra-Terrestrial Wikipage" href="http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(Atari_2600)" target="_blank"> <i>E.T. the Extra-Terrestrial</i></a> video game.<span id="more-1233"></span> A game that was made in less than two months and cost the company $125 million dollars to produce, with a sizeable amount going towards gaining the movie rights. It was billed to be the smash hit for the Christmas season based on the success of the Spielberg’s summer blockbuster. However due to the limited development time and the rush to market the game ended up been a complete failure. The sales figures seemed promising at first with 1.5 million cartridges sold but with 3 to 4 million still unsold it resulted in Atari posting a big loss for the end of 1982. The resulting failure of <i>E.T.</i> and other titles such as the console port of <i>Pac-Man</i> would eventually lead to Atari’s downfall and the industry <a title="Compendium: Crash of 83′ The Bust" href="http://www.gamedesignireland.ie/?p=597" target="_blank">crash of 83’</a>.  <i>E.T.</i>’s contribution to Atari’s financial wows is a fairly cut and dry issue. What would become the question that was debated over the next few decades is what did Atari do with all those unsold cartridges?</p>
<p><img class="aligncenter size-full wp-image-1237" alt="Atari’s Garbage is Big News Apparently Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/05/Atari’s-Garbage-is-Big-News-Apparently-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;The games developer Howard Scott Warshaw has openly embraced the attention his game has received negative or not, he&#8217;s just happy it’s still talked about.&#8221;</em></h2>
<p>The answer as proven by the documentary crew on the <a title="Diggers Find Atari's E.T. Games In Landfill" href="http://www.npr.org/templates/story/story.php?storyId=307031037" target="_blank">26<sup>th</sup> of April</a>, yes Atari did buried the unsold <i>E.T.</i> cartridge among some other titles. Over 700,000 cartridges were exhumed form the landfill site in Alamogordo, New Mexico. The one thing that I can’t get my head around with all the news coverage on this issue is why this is such a big reveal. A company deposing unsold or faulty merchandise in a landfill is not all that unusual. Of course over time the story has been elaborated on and given an altered narrative. The story of a company so ashamed of their failure that in the dead of night they buried the games in the middle of the desert and sealed it off with concrete to forever entomb the worst video game ever made. The real story is far more mundane that sees a company bury merchandise in a standard landfill close to the company warehouse and seal it with concrete to stop local kids trying to dig it up. In fact if the documentary crew had done a bit of research they would have found a New York Times <a title="Atari Parts Are Dumped" href="http://www.nytimes.com/1983/09/28/business/atari-parts-are-dumped.html" target="_blank">article</a> archived from September of 1983 that reported on the dumping of the cartridges at the New Mexico landfill site. I have to wonder how Fuel Entertainment the documentary crew behind all this is going to produce a full length feature out of it. Microsoft believes in it so much so that they partnered up with the crew for the event and will be releasing the documentary as part of their new <a title="Xbox Originals: Coming Soon to a Screen Near You" href="http://news.xbox.com/2014/04/ent-xbox-originals-unveil" target="_blank">Xbox Originals</a> programme series, set to start up next month.</p>
<p><img class="aligncenter size-full wp-image-1238" alt="Atari’s Garbage is Big News Apparently Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/05/Atari’s-Garbage-is-Big-News-Apparently-Images-02.png" width="739" height="416" /></p>
<h2><em>&#8220;What couldn&#8217;t be sold in 1983 might find some interested buyers in 2014, with the unearthed cartridges planning to be sold off.&#8221;</em></h2>
<p>It’s almost comic how excited the video game community was over the discovery of some rubbish Atari threw out over 30 years ago. What’s next the mystery of what happened to all those Nokia N-gage’s that were shipped but never sold or riffling through the dumpster at Valve to find any mention of Half Life 3. Not to say that the documentary crew’s efforts were wasted but why finding these cartridges was such a massive reveal, puzzles me when all that was exposed was a company following standard procedure in finding a cheap way to dispose of unwanted merchandise.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=1233">Gaming Sidenote: Atari’s Garbage is Big News Apparently?</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Gaming Sidenote: Titanfall and the future of Xbox One</title>
		<link>http://www.gamedesignireland.ie/?p=1086</link>
		<comments>http://www.gamedesignireland.ie/?p=1086#comments</comments>
		<pubDate>Fri, 21 Mar 2014 13:33:37 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Titanfall]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=1086</guid>
		<description><![CDATA[<p>It has now been a week since the launch of one of the most anticipated games of the year, Titanfall by Respawn Entertainment. Judging by the rough numbers available, it has been a success for all parties concerned. EA now has a top quality FPS in its catalogue to make up for the failed reboot [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=1086">Gaming Sidenote: Titanfall and the future of Xbox One</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1093" alt="Titanfall and the future of Xbox One" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/03/Titanfall-and-the-future-of-Xbox-One.png" width="739" height="195" />It has now been a week since the launch of one of the most anticipated games of the year, <i>Titanfall </i>by Respawn Entertainment. Judging by the rough numbers available, it has been a success for all parties concerned.<span id="more-1086"></span> EA now has a top quality FPS in its catalogue to make up for the failed reboot of the <i>Medal of Honor</i> franchise. Vince Zampella and his team at Respawn Entertainment have proved once again that they are top dogs in the FPS genre and Microsoft received a boost to what has so far been flagging Xbox One sales. Following the launch of <i>Titanfall</i> as an Xbox One exclusive title, the <a title="Xbox One sales boosted by Titanfall" href="http://www.theguardian.com/technology/2014/mar/18/xbox-one-sales-titanfall-playstation-4" target="_blank">UK sales</a> alone of Microsoft’s console have been boosted by 96%.</p>
<p>The Xbox One has been steadily lagging behind its rival the PS4 since the launch of the two consoles in November of last year.  Sony have got the jump on Microsoft this time around are looking to be the console of choice among gamers for the current generation. However with so many variables to many of the facts and figures surrounding next-gen console sales it really isn’t fair to say that the Xbox One lost the console war. Latest PS4 sales figures as of February state that <a title="PS4 Sales Reach 6 Million Worldwide" href="http://www.ibtimes.com/ps4-sales-reach-6-million-worldwide-1559538" target="_blank">5.3 million</a> units have been sold, whereas as of January the latest figures available for Xbox One sales put Microsoft’s console at just over <a title="Xbox One sold 3 million units in 2013, Microsoft says" href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" target="_blank">3 million</a>. Granted with the boost in sales from the release of Titanfall this number will have jumped significantly, more than likely nearer 4-5 million at this point. This is one of the many problems when trying to extrapolate any argument for which console is more successful.</p>
<p><img class="aligncenter size-full wp-image-278" alt="Xbox One Vs PS4 Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/06/Xbox-One-Vs-PS4-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;The PR war of words has been going strong ever since the consoles were announced early last year and it hasn’t abated since.&#8221;</em></h2>
<p>Microsoft in particular has been very cagey about releasing console sales numbers, probably due to the fact they just haven’t managed to sell as many units as its rival. Yet this leads to the other problem with using sales figures as a measurement of success due to the fact that the PS4 has a wider global reach than its competitor. The PS4 is available in 57 regional markets, whereas the Xbox One is only available in 13 with an expansion to a further <a title="Xbox One will reach Japan and the rest of Europe in September 2014" href="http://www.gamespot.com/articles/xbox-one-will-reach-japan-and-the-rest-of-europe-in-september-2014/1100-6418375/" target="_blank">26 markets</a> promised by the end of 2014. If you are to approach it from purely a financial viewpoint again it is difficult to compare the two, with the Xbox One featuring a higher price point then the PS4. Breakdowns of the two consoles internals suggest that the PS4 is slightly more costly for Sony to produce meaning that Microsoft makes more of each unit sold. However such cost analysis is purely speculative with consoles traditional been sold at a loss, the manufactures usually recouping their investment with third party licensing deals.</p>
<p><img class="aligncenter size-full wp-image-1091" alt="Titanfall and the future of Xbox One Image 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/03/Titanfall-and-the-future-of-Xbox-One-Image-01.png" width="739" height="416" /></p>
<h2><em>&#8220;The consoles hardware is irrelevant as it is the software on the devices that count, who has the better line up of games is the true determining factor.&#8221;</em></h2>
<p>This is where a deal with Respawn Entertainment to make their game exclusive for the Xbox One comes into play. It is the sales of a game like <i>Titanfall</i> and the subsequent increase in Xbox Live subscriptions that determine success as far as the Microsoft executives are concerned. The first task with a new console release is to accumulate a large enough user base that they can use to negotiate better licencing deals with publishers and developers. The same goes for Sony who might see a significant boost in PS4 sales with the release of their exclusive title <i>Infamous: Second Son</i>. It’s interesting that <i>Infamous: Second Son</i> like so many of Sony’s exclusives is only available on the PS4. Whereas for any PC gamer <i>Titanfall</i> is readily available, how many lost sales of Xbox One consoles are accrued from this fact? Taking into account that <i>Titanfall</i> sits on top of the PC games <a title="Titanfall tops PC chart, doubles FIFA 14 sales" href="http://www.pcr-online.biz/news/read/titanfall-becomes-biggest-game-of-2014-so-far/033549" target="_blank">sales charts</a> there is a sizeable number of gamers, who might have been forced to buy a new console to play the game.  EA on the other hand need a game like <i>Titanfall</i> on the PC, in order to attain more legitimacy to their digital distribution platform Origin. That has been trailing behind its competitor Steam since it launched over three years ago.</p>
<p><img class="aligncenter size-full wp-image-1092" alt="Titanfall and the future of Xbox One Image 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/03/Titanfall-and-the-future-of-Xbox-One-Image-02.png" width="739" height="416" /></p>
<h2><em>&#8220;Which exclusive title will prove to be the bigger draw, open world superhumans or FPS mechs?</em></h2>
<p>The console war has only been raging for less than six months at this point and early reports would suggest that the PS4 is coming out on top. Granted from a quick observation of the sales figures it is clear that Sony has sold more console, but it is not so easy to declare a winner based on such facts. The myriad of other factors that play into the analysis of sales figures can allow anyone to massage the numbers to achieve a desired result. This is what has led to the PR battle between the two companies with both sides manipulating the figures to make one seem better than the other. At the end of the day it is clear that both consoles have done very well and will likely see continued growth in the near future with games like <i>Watchdogs</i>, <i>Destiny</i> and <i>Elder Scrolls Online</i> all on their way this year. The only clear fact that can be drawn from all these figures is that with a yearlong lead on its competitors and just under 6 million units sold. Nintendo and their WiiU are set to be the <a title="PlayStation 4 Closing in on Wii U Sales Numbers, Looks to Be King This Generation" href="http://www.geekosystem.com/playstation-4-closing-on-wii-u/" target="_blank">biggest losers</a> in the current console war.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=1086">Gaming Sidenote: Titanfall and the future of Xbox One</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Gaming Sidenote: Kickstarter Good or Bad?</title>
		<link>http://www.gamedesignireland.ie/?p=958</link>
		<comments>http://www.gamedesignireland.ie/?p=958#comments</comments>
		<pubDate>Fri, 21 Feb 2014 12:17:13 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Broken Age]]></category>
		<category><![CDATA[Crowd Funding]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[Indie Gaming]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Stoic Studios]]></category>
		<category><![CDATA[The Banner Saga]]></category>
		<category><![CDATA[Tim Schaffer]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Game Publisher]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=958</guid>
		<description><![CDATA[<p>Kickstarter has become ubiquitous within the video game industry, by some it has been hailed as the saviour of indie games that would never see the light of day otherwise. However is it having the opposite affect where it’s the veteran game developers who get your money to rehash content they created years past? Kickstarter [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=958">Gaming Sidenote: Kickstarter Good or Bad?</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-974" alt="Kickstarter Good or Bad" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/02/Kickstarter-Good-or-Bad.png" width="739" height="195" />Kickstarter has become ubiquitous within the video game industry, by some it has been hailed as the saviour of indie games that would never see the light of day otherwise. However is it having the opposite affect where it’s the veteran game developers who get your money to rehash content they created years past? <span id="more-958"></span>Kickstarter is not a haven of new and innovative thinking, it has essentially become a nostalgia machine only funding the tried and tested projects. Backers have taken on the role of would-be publishers not risking to invest their money with unknown developers and new projects. Instead like most major publishers they choose to fund the <a title="Familiar Beats Innovative for Kickstarter Video Games" href="http://www.tomsguide.com/us/kickstarter-video-game-ideas,review-1891.html" target="_blank">Kickstarter campaigns</a> that involve developers with a good track record. Who are often just pitching a remake of one of their earlier successful titles and drawing on people’s childhood experiences with certain games to gain their funding.<img class="aligncenter size-full wp-image-999" alt="Kickstarter Good or Bad Image 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/02/Kickstarter-Good-or-Bad-Image-01.png" width="739" height="416" /></p>
<h2><em>&#8220;For a seasoned developer with a half decent Kickstarter pitch, money does grow on trees.&#8221;</em></h2>
<p><a title="Broken Age Review" href="http://www.gamedesignireland.ie/?p=913" target="_blank"><i>Broken Age</i></a> is a perfect example of this where Tim Schaffer a developer with a long illustrious career in the video game industry made a pitch for peoples support. His pitch involved creating an old school point and click adventure like the ones his known for such as <i>Grim Fandango</i> and <i>The Secret of Monkey Island</i>. Not really pushing the boat out in terms of innovation. Not to say that Kickstarter is alone in this regard to this practice, the major publishers work on the very same principle and not just in regards to video games but the movie industry as well. The point is that Kickstarter and crowd funding are not a new revolution in video game funding, in fact they are more akin to traditional publishing then most people realise. Just like traditional publishing agreement a lump sum of money will be given to get the project of the ground. The project then remains relatively closed off only open to those who invested in the project. Those investors or backers will often put pressure on the developer to complete the game and are reticent to give more money until they see a finished product. The one major difference between the two methods of funding is that a traditional publishers will receive royalties on the games sales whereas backers are left with a t-shirt, poster, signed print, etc.</p>
<p><img class="aligncenter size-full wp-image-973" alt="Kickstarter Good or Bad Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/02/Kickstarter-Good-or-Bad-Images-02.png" width="739" height="416" /></p>
<h2><em>&#8220;Chris Roberts crowd funded game Star Citizen has a lot to live up to with a $38 million budget sourced so far.&#8221;</em></h2>
<p>Crowd funding is a good idea it will just take a number of years to work out the kinks in the system. One issues is the budgeting and clarity in the use of the finances received. In a traditional publishing deal the games budget will be worked out before hand and agreed upon between the two parties. If the budget goes over which many games do, it is accounted for in the original contact or the developer is forced to release early. Tim Schafer set an initial budget of $400,000 for <a title="Broken Age Kickstarter" href="https://www.kickstarter.com/projects/doublefine/double-fine-adventure" target="_blank"><i>Broken Age</i></a>, he received over $3 million. Yet this still wasn’t enough and he was forced to spilt the game into two parts, using the sales of part one to fund development on part two. Last week’s <a title="The Banner Saga Review" href="http://www.gamedesignireland.ie/?p=939" target="_blank">article</a> discussed <a title="The Banner Saga Kickstarter" href="https://www.kickstarter.com/projects/stoic/the-banner-saga" target="_blank"><i>The Banner</i> Saga</a> which was also a Kickstarter project. They asked for an initial amount of $100,000 and received over $700,000. A comparison of the two games that share a very similar gameplay length and an equally high level of hand drawn animations, make you wonder how Stoic achieved what they did with a budget four time less than that of Double Fine. What did Tim Schaffer spend all that money on? This is the sort of question a traditional publisher with legitimate financial control would be asking. Some have looked to help backers understand the <a title="Unprecedented Cost Breakdown for the $600K Web Series 'Video Game High School'" href="http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/" target="_blank">production process</a> such as VFX wizard Freddie Wong with his Kickstarter for the second season of <i>Video Game High School</i>. In his Kickstarter pitch he include a breakdown of what costs go into a major production like his. Honesty and clarity is the one thing sorely missing from many Kickstarter projects. Traditional publishers always have a contract with the developers to keep things in check, but what can a backer do if the product isn’t what they had been promised or where simple swindled out of their hard earned cash?</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=958">Gaming Sidenote: Kickstarter Good or Bad?</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Gaming Sidenote: The Issue of Let’s Play</title>
		<link>http://www.gamedesignireland.ie/?p=859</link>
		<comments>http://www.gamedesignireland.ie/?p=859#comments</comments>
		<pubDate>Fri, 17 Jan 2014 12:12:05 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[CallMeKevin]]></category>
		<category><![CDATA[LetsPlay]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Slender: The Eight Pages]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=859</guid>
		<description><![CDATA[<p>In a previous article, I discussed the growing trend of Let’s Plays and how they have caused developers to think differently when it comes to promoting their games. In the article I didn’t really cover any of the negative aspects of Let’s Plays. The article is an objective look on their effect on the industry, [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=859">Gaming Sidenote: The Issue of Let’s Play</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-866" alt="The Issue of Let's Play" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/01/The-Issue-of-Lets-Play.png" width="739" height="195" />In a previous <a title="The Stanley Parable Review" href="http://www.gamedesignireland.ie/?p=740" target="_blank">article</a>, I discussed the growing trend of Let’s Plays and how they have caused developers to think differently when it comes to promoting their games. In the article I didn’t really cover any of the negative aspects of Let’s Plays.<span id="more-859"></span> The article is an objective look on their effect on the industry, trying not to dip into personal feelings about the subject. However here I will lay out some more subjective thoughts on the phenomenon of Let’s Play.</p>
<p>The first series of Let’s Play videos that I came across, was a <i>Minecraft</i> player and his channel <a title="CallMeKevin YouTube Channel" href="http://www.youtube.com/user/zXNoRegretzzXz/videos" target="_blank">CallMeKevin</a> (originally zXNoRegretzzXz). Some may be familiar with his ‘<a title="How To Annoy People YouTube series" href="http://www.youtube.com/show/howtoannoypeople" target="_blank">How To Annoy People?</a>‘ series. That featured Kevin playing the character of the hapless <i>Call of Duty</i> player purposely causing strife for his fellow teammates. His <i>Minecraft</i> Let’s Plays followed the same trend of many others, building stuff and fighting mobs all the while rambling on in a comic manner. After watching his videos I went to the <i>Minecraft</i> website to pick up a copy of the game myself. The videos definitely been the reason for my purchase, having never seen the game beforehand. The interesting thing is that prior to owning the game, I found the videos engaging. Mainly due to the commentators likeable personality that come across in his videos or maybe a bit of national bias for a fellow Irishman. However after I bought my own copy of <i>Minecraft</i>, I found that I couldn’t make it two minutes into one of his videos before I stop watching and started playing <i>Minecraft</i> for myself. It was far more enjoyable to play the game instead of watching someone else play the same game. This is the one negative aspect that I find with Let’s Play videos. In the same way I much prefer to play a game of darts or snooker, rather than watch someone else play. Although if Phil “The Power” Taylor did a running humorous commentary during his dart matches I might give it a watch.</p>
<p><img class="aligncenter size-full wp-image-865" alt="The Issue of Let's Play Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2014/01/The-Issue-of-Lets-Play-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;The Yogscast series of Let&#8217;s Play videos started out as How To Guide for the game, but soon evolved into a scripted narrative that helped popularize the game.&#8221;</em></h2>
<p>Not to say that I have gone cold turkey on Let’s Plays, they still make up the vast proportion of my daily YouTube viewing. The issue that arises from this is that if I watch a Let’s Play for a game that I don’t own, I more than likely will never own that game. Watching an extensive amount of gameplay footage in a Let’s Play video in particular videos featuring indie games, makes me less likely to want to play those games. For the main fact that after watching the video I have experienced a sizable proportion of the game. There are exceptions to this of course but for the most part I find that watching Let’s Play’s spoils any chance of a future purchase of that game. <a title="Slender: The Eight Pages Let's Play videos." href="http://www.youtube.com/results?search_query=slender+the+eight+pages&amp;sm=3" target="_blank"><i>Slender: The Eight Pages</i></a> was a cult hit a number of months ago. However I never played the game myself as it was far more entertaining to watch other people play it and their startled reactions.</p>
<p>As I mentioned above this is a subjective view of Let’s Play videos and their effects on my gaming habits. However as I argued in the previous article, to what degree are Let’s Plays responsible for the sales of certain games. <i>Minecraft</i> was a game that I bought as a direct result of watching others play the game, but how many more games would I have bought if I hadn’t’ have spoilt them by watching Let’s Plays. The one thing that is guaranteed is that the phenomenon is not going away anytime soon, even with all the current <a title="Gameplay videos getting flagged on YouTube again" href="http://www.joystiq.com/2013/12/11/gameplay-videos-getting-flagged-on-youtube-again/" target="_blank">commotion</a> around YouTube series of content ID claims. Let’s Play videos draw in some of the biggest audiences on the website and I’m sure Google won’t want to let view count drop.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=859">Gaming Sidenote: The Issue of Let’s Play</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Gaming Sidenote: Christmas and Video Games</title>
		<link>http://www.gamedesignireland.ie/?p=762</link>
		<comments>http://www.gamedesignireland.ie/?p=762#comments</comments>
		<pubDate>Fri, 20 Dec 2013 11:31:34 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Daze Before Christmas]]></category>
		<category><![CDATA[Festive Season]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Jazz Jackrabbit Holiday Hare]]></category>
		<category><![CDATA[Santa Claus]]></category>
		<category><![CDATA[Santa Claus Saves the Earth]]></category>
		<category><![CDATA[Telegames]]></category>
		<category><![CDATA[Video Game Development]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=762</guid>
		<description><![CDATA[<p>It that festive time of year once again. After the onslaught of video game releases, gamers can finally get a chance to enjoy some of those games and ingest as much turkey as is humanly possible. Granted it’s not like gamers aren’t spoilt for choice when it comes to the holiday season, but what about [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=762">Gaming Sidenote: Christmas and Video Games</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-791" alt="Christmas and Video Games Sidenote" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/12/Christmas-and-Video-Games-Sidenote.png" width="739" height="195" />It that festive time of year once again. After the onslaught of video game releases, gamers can finally get a chance to enjoy some of those games and ingest as much turkey as is humanly possible. Granted it’s not like gamers aren’t spoilt for choice when it comes to the holiday season, but what about games that celebrate the festive season itself. It seems to be a pretty poor business model to make a game that you can only market for a limited period of the year.<span id="more-762"></span> It is unlikely that someone will want to play a Christmas themed game in the middle of June. Although I do wonder why certain TV channels show Christmas episodes of <i>The Simpsons</i> at inappropriate times of year, but I digress. Epic Games Cliff Bleszinski has weighed in on the <a title="What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" target="_blank">subject</a>, quoting “Let’s solve crying in general before we tackle specific holiday tears”. Slightly ironic as one of his first games <i>Jazz Jackrabbit</i> received its own Christmas themed release in the 1995, with <i>Jazz Jackrabbit Holiday Hare</i>.</p>
<p><img class="aligncenter size-full wp-image-789" alt="Christmas and Video Games Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/12/Christmas-and-Video-Games-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;Naturally with Christmas been associated with gift giving, video games have always been to go to gift for any gamer writing their list to old St. Nick&#8221;</em></h2>
<p>Like most Christmas themed additions, adding a snow level or dressing the main character in a Santa suit seems to suffice. Many games release holiday themed content to help promote their game, <i>World of Warcraft</i> features a host uniquely winter themed loot in their annual “Feast of Winter Veil” in game event. The popular 90’s title <i>Lemmings</i> regularly featured Christmas demos, were all the Lemmings wore Santa suits and had to traverse across snowy environments. However there are a rare few that actually went a little further than most. <a title="Classic Gaming Review" href="http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&amp;id=304" target="_blank"><i>Daze Before Christmas</i></a> puts the player in Santa’s boots, tasked with destroying the evil snowmen who have taken his elves and reindeer hostage. The game even features the Anti-Claus, I never realised there was one. Kris Kringle’s devilish coffee drinking twin, who uses his sack of toys to beat over the heads of his enemies. Of course it was up to the Lapland adjacent Norwegians to develop this game. The Oslo based Funcom, the studio behind the game. Strangely it was only are Antipodean brethren in Australia that had a chance to play the game. Marketing a Norwegian developed Christmas game to a country where it is high summer in December without a flake of snow in sight, seems a bit odd to me. A SNES port did eventually make its way to Europe but only released in Germany.</p>
<p><img class="aligncenter size-full wp-image-790" alt="Christmas and Video Games Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/12/Christmas-and-Video-Games-Images-02.png" width="739" height="416" /></p>
<h2><em>&#8220;The publisher Sunsoft at that time was running into financial difficulties, which might explain the limited release of the game.&#8221;</em></h2>
<p>Texas based Telegames also had a go at turning Father Christmas into a video game hero, in their 2002 GameBoy Advance title <i>Santa Claus Saves the Earth</i>. The player must help Santa escape the realm of the evil fairy Nilam, so as not to leave the children without present on Christmas morning. Where Nilam fits into the traditional Christmas narrative, I’m a little unclear. Telegames does deserve some credit for having a go, Christmas just isn’t as popular in video game as it is in other mediums. Sure many developers will release the odd bit of Christmas DLC now and again, but a fully-fledged Holiday themed game is just not seen as a viable option. If a developer is willing to take a risk, there is a niche market waiting to be exploited. This the season to spend money and so why not spend some on a Christmas themed game. We’ll just have hang up are stocking and hope where not left with a lump of coal or t<span style="color: #333333; font-style: normal; line-height: 24px;">he disaster that is </span><em><a title="Ashes Cricket 2013 Pulled From Steam, Hilariously Awful" href="http://www.rockpapershotgun.com/2013/11/26/ashes-cricket-2013-pulled-from-steam-hilariously-awful/" target="_blank">Ashes Cricket 2013</a></em><span style="color: #333333; font-style: normal; line-height: 24px;">.</span></p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=762">Gaming Sidenote: Christmas and Video Games</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Sidenote: My Obsession with Civilization</title>
		<link>http://www.gamedesignireland.ie/?p=646</link>
		<comments>http://www.gamedesignireland.ie/?p=646#comments</comments>
		<pubDate>Fri, 15 Nov 2013 11:51:55 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Civilization V]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[GTA Online]]></category>
		<category><![CDATA[GTA V]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Sid Meier's]]></category>
		<category><![CDATA[Turn Based Strategy]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=646</guid>
		<description><![CDATA[<p>We’re well into the end of year crunch, with every major game release coming over the two to three month period that bookends the year. Two new consoles are set to be released with a host of launch titles on offer. One of the big releases that came at the beginning of this period was [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=646">Sidenote: My Obsession with Civilization</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-658" alt="My Obsession with Civilization Sidenote" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/11/My-Obsession-with-Civilization-Sidenote.png" width="739" height="195" />We’re well into the end of year crunch, with every major game release coming over the two to three month period that bookends the year. Two new consoles are set to be released with a host of launch titles on offer. One of the big releases that came at the beginning of this period was <i>GTA V</i>, Rockstar’s well established franchise.<span id="more-646"></span> The big draw for the current iteration of the game was the multiplayer aspect that came out two weeks after the initial release. The service was dogged by over taxed servers and numerous bugs, leading to the developers offering players 500k of in game currency as a way of an apology. Although <i>GTA Online</i> is now finally up and running with Rockstar promising more <a title="GTA Online: release date announced for Beach Bum update" href="http://www.theguardian.com/technology/2013/nov/13/gta-online-beach-bum-update-release-date" target="_blank">content</a> down the line, my love for anything that Rockstar produces is starting to wane. Is it because I’ve taken umbrage at a poorly implemented multiplayer service, do I feel 500k is not a good enough apology or is it that another game diverting my attention. It is of course that last answer and the game in question is <i>Civilization V</i>. A game that came out over three years ago but still draws me back like a moth to a flame. At times I worry that I’m truly addicted to this game, having withdrawals if I don’t play it on a regular basis. I’m reminded of a video promotion for the game that was released a while back and wonder if <a title="Civilization 4 Addiction" href="http://www.youtube.com/watch?v=KRNsv69_tmg" target="_blank">&#8216;<em>Civilization Addiction</em>&#8216;</a> is a reality.</p>
<p><img class="aligncenter size-full wp-image-649" alt="Obsession with Civilization Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/11/Obsession-with-Civilization-Images-01.png" width="739" height="416" /></p>
<h2><em>“Which one will I chose a game where I run around shooting at a number of rival gang members or nuking entire Civilizations into the ground.”</em></h2>
<p>Of course I’m being facetious and don’t really think I need to go to rehab for video game addiction. Although I would wonder in our current nanny state society that such clinics could soon exist. The Dutch have already implemented such <a title="Videogame addiction clinic opens" href="http://news.bbc.co.uk/2/hi/technology/5191678.stm" target="_blank">clinics</a> in Amsterdam, to help gamers who have just spent too many hours behind the keyboard or controller. I just can’t understand why this game continues to draw me in. I love Rockstar and every game they have produced, I was buzzing with excitement prior to the release of <i>GTA V</i>. When I received the game in the post, I tore the shrink-wrap of the case and booted up my console. After sitting through an hour or two of installations, eventually I got into the game and a peculiar thing happened. Although I was enjoying the game, I wasn’t fully engaged with it or overly compelled to continue to play. Whether it was the narrative or the gameplay, or the fact that it was one o’clock in the morning and I was becoming a bit drowsy. I found it hard to force myself to get back into the world of Los Santos and instead would start up a game of <i>Civilization V</i>.</p>
<p><img class="aligncenter size-full wp-image-651" alt="Obsession with Civilization Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/11/Obsession-with-Civilization-Images-02.png" width="739" height="416" /></p>
<h2><em>“The Steam Workshop has made installing mods to the game much easier, therefore extending the longevity of the game.”</em></h2>
<p>Personally I think that <i>Civilization’s</i> turn based gameplay is the key reason for its addictiveness. There is no obvious end point to a game of <i>Civilization</i>, like any game there are certain victory conditions that can be accomplished in order to win the game. However to reach that point can involve many hours of gameplay with the player given the option to continue even after they win the game. The player has to decide when to end the gaming session, this is where my addiction to Civilization takes hold. When I get into a prolonged session, I start to tell myself that I have to quit soon enough as the sun is beginning to rise over the horizon and it’s time to get some sleep. Everything in <i>Civilization</i> is determined by the number of turns it will take, whether it is researching technologies or moving troops into battle. It becomes a case of how many turns until you quit, the mantra “I’ll quit after the next turn” sums up my feelings at the four to five hour point of a gaming session.</p>
<p><img class="aligncenter size-full wp-image-652" alt="Obsession with Civilization Images 03" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/11/Obsession-with-Civilization-Images-03.png" width="739" height="416" /></p>
<h2><em>“I dread to think what the playtime is for all my years playing Civilization, for the current game in the series it sits at 173 hours”</em></h2>
<p>Although I have since gone back to <i>GTA V</i> and completed it, I still find myself drawn back to <i>Civilization</i>. Probably due to <i>GTA Online</i> being unplayable for weeks after its launch. On numerous occasion I have tried to play and only had my fun spoil by the game crashing. Now I don’t know if it is a problem with Rockstar’s servers or my badly aging console, but it is enough to sour my mood and send me back into another empire building Civilization binge session. The latest <i>Football Manager</i> was released at the end of last month and may well be the solution to my Civilization addiction. Although it’s more a case of just replacing one addiction with another, all I know is for some strange reason <i>GTA V</i> is not as alluring to me as its predecessors. If a Rockstar title is failing to satisfy my video game addiction as well as some other titles, there something wrong. I have to seriously revaluate my life as a gamer, video game therapy here I come.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=646">Sidenote: My Obsession with Civilization</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Sidenote: Has Rockstar Gone Too Far?</title>
		<link>http://www.gamedesignireland.ie/?p=550</link>
		<comments>http://www.gamedesignireland.ie/?p=550#comments</comments>
		<pubDate>Fri, 11 Oct 2013 10:45:47 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[GTA V]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Torture]]></category>
		<category><![CDATA[Video Game Ratings]]></category>
		<category><![CDATA[Violence]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=550</guid>
		<description><![CDATA[<p>In last week’s article I alluded to a certain mission within GTA V that has being receiving some negative attention from the media and gamers alike. The mission that has caused this backlash is “By the Book”, the player is charged with the task of torturing a suspect to get information on an Azerbaijani terrorist [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=550">Sidenote: Has Rockstar Gone Too Far?</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-553" alt="Have Rockstar Gone Too Far Sidenote" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/10/Have-Rockstar-Gone-Too-Far-Sidenote.png" width="739" height="195" />In last week’s <a title="The State of the Industry: GTA’s Influence on Youth" href="http://www.gamedesignireland.ie/?p=530">article</a> I alluded to a certain mission within <em>GTA V</em> that has being receiving some negative attention from the <a title="Grand Theft Auto 5 under fire for graphic torture scene." href="http://www.theguardian.com/technology/2013/sep/18/grand-theft-auto-5-under-fire-for-graphic-torture-scene" target="_blank">media</a> and <a title="Is the most disturbing scene in GTA5 justified?" href="http://www.eurogamer.net/articles/2013-09-16-is-the-most-disturbing-scene-in-gta5-justified" target="_blank">gamers</a> alike. The mission that has caused this backlash is “By the Book”, the player is charged with the task of torturing a suspect to get information on an Azerbaijani terrorist who you subsequently assassinate.<span id="more-550"></span> The mission is an attempt by the writers of the game to cast a political satire on American foreign policy and its use of torture as a means of obtaining information. The question is have Rockstar gone too far with this particular jab at the US political system. When does violence as a means of conveying a message or a joke just become excessive and not worth the graphic depiction to merit the punch line.<img class="aligncenter size-full wp-image-551" alt="Have Rockstar Gone Too Far Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/10/Have-Rockstar-Gone-Too-Far-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;Rockstar have dealt with violent torture in their previous series Manhunt, with the sequel initially being banned in both Ireland and the UK&#8221;</em></h2>
<p>The player assumes the role of the slightly psychotic, mean tempered and twisted philosopher Trever Philips. In order for Trevor to extract the information from Mr K who has the misfortune of knowing the wrong people. The player is offered an array of hardware to choose from in order to cajole Mr K into giving up the target pliers, a wrench, a car battery etc. all inflicting more pain then the last. The graphic nature of these various methods of torture start to cross a line between excessive violence and a snuff film. When all is said and done and the terrorist has being taken out, Trevor helps Mr K escapes and drives him to the airport. On the way Trevor expresses his opinion on the effectiveness of torture as a means of gathering information and that it is really just a way for America to demonstrate its power. This is the punch line we’ve being waiting for, Rockstar’s comments on the US stance towards torture including the very controversial method of waterboarding which the player can inflict on Mr K if they so choose.<img class="aligncenter size-full wp-image-552" alt="Have Rockstar Gone Too Far Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/10/Have-Rockstar-Gone-Too-Far-Images-02.png" width="739" height="416" /></p>
<h2><em>&#8220;At some point you just wish Mr K would stop being hesitant with the information so that you can just end the torture session&#8221;</em></h2>
<p>However is the long drawn out torture session that the player must complete in order to pass the mission worth it for those few satirical line uttered by everyone’s favourite violent sociopath. I’m not so sure, I have replayed the mission in order to perfect it which involves inflict every method of torture available on Mr K. I feel that it is just a tad excessive especially for the fact that Mr K isn’t quite clear with his descriptions of the target which means the torture session is prolonged longer than it should. Rockstar have always looked to use their games as a vehicle for socio-political satire and I’m not surprised they looked to tackle this issue. I just wonder if they could have played the scene out a little more tactfully, maybe a <em>Reservoir Dogs</em> style cut-away to imply the torture is taking place but not have to show it. It’s just one controversy in what has become an ongoing tradition for the most controversial gaming franchise in the industry and will unlikely turn too many people away from future Rockstar games.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=550">Sidenote: Has Rockstar Gone Too Far?</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Sidenote: The New Zealand Story</title>
		<link>http://www.gamedesignireland.ie/?p=32</link>
		<comments>http://www.gamedesignireland.ie/?p=32#comments</comments>
		<pubDate>Fri, 09 Aug 2013 12:21:40 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Taito]]></category>
		<category><![CDATA[The New Zealand Story]]></category>

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		<description><![CDATA[<p>New Zealand home to the Maori people, location for the Lord of the Rings films, birthplace of the world renowned mountaineer Sir Edmund Hillary and the setting of a late 80’s video game. Today’s sidenote takes a look back at the very first video game that I ever played, so be prepared for me to [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=32">Sidenote: The New Zealand Story</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter  wp-image-389" alt="The New Zealand Story Sidenote" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/08/The-New-Zealand-Story-Sidenote.png" width="739" height="195" />New Zealand home to the Maori people, location for the Lord of the Rings films, birthplace of the world renowned mountaineer Sir Edmund Hillary and the setting of a late 80’s video game. Today’s sidenote takes a look back at the very first video game that I ever played, so be prepared for me to wax nostalgic about retro pixelated side-scrolling gameplay. <span id="more-32"></span><em>The New Zealand Story</em> is the game in question or <em>Kiwi Kraze</em> as it was known in the US. The game was created by Taito that same game developers who made <em>Space Invaders</em> and <em>Double Dragon</em>, it was original released to the arcade in 1988. The game was later ported to numerous different devices and even had a remake for the Nintendo DS twenty years on from its initial release. It was the 1989 Amiga version that I played, which wasn’t too different from the original arcade version. For those of you who might be too young to remember or had just forgotten about them, Amiga was series of PC’s built by Commodore back in the late 80’s. They were defunct a decade later, resulting from the downfall of Commodore and then later Escom. The Amiga PC is oft forgotten by many but it did feature some of the best graphics hardware on the market at the time, which made it popular with graphic designers and early CGI artist. The particular Amiga that I owned or more specifically my brother owned was the <a title="Amiga 500 Wikipage" href="http://en.wikipedia.org/wiki/Amiga_500" target="_blank">Amiga 500</a>, which was the low budget version of their more powerful machines. Not to get too side tracked on the topic of Amiga computers but one interesting thing was that the company had a bit of an obsession with the band The B-52’s and subsequently had the names of their songs printed onto the circuit boards of the computers they built. The Amiga 500 in particular had the song “<a title="Rock Lobster on Family Guy" href="http://www.televisiontunes.com/Family_Guy_-_Rock_Lobster.html" target="_blank">Rock Lobster</a>” printed onto its circuit boards. Not to critic their musical preferences but why would anyone be that enamoured with the B-52’s too plaster their songs on all your PC’s circuit boards.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-387" alt="The New Zealand Story Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/08/The-New-Zealand-Story-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;Boss battles were always fun, you actually got swallowed up by the whale and had to avoid getting hit on the head with water droplets&#8221;</em></h2>
<p>The games story involves a sneaker clad Kiwi called Tiki who has to save his girlfriend and his other Kiwi friends from the evil clutches of a malevolent leopard seal named Wally. Personally I have always thought Tiki looked more like a baby chick then a Kiwi bird, where’s his distinctive long <a title="Image of Kiwi Bird" href="https://www.google.ie/search?q=kiwi&amp;rlz=1C1CHMO_enIE516IE516&amp;um=1&amp;ie=UTF-8&amp;hl=en&amp;tbm=isch&amp;source=og&amp;sa=N&amp;tab=wi&amp;authuser=0&amp;ei=WxTxUYfxD8qThgebhoGQBg&amp;biw=1366&amp;bih=643&amp;sei=cxTxUeSNAomAhAf5lICYCQ#um=1&amp;rlz=1C1CHMO_enIE516IE516&amp;hl=en&amp;authuser=0&amp;tbm=isch&amp;q=kiwi%20bird&amp;revid=22989329&amp;ei=dRTxUb-DEIOihge42YHwCQ&amp;ved=0CAwQsiU&amp;bav=on.2,or.r_cp.r_qf.&amp;bvm=bv.49784469%2Cd.ZG4%2Cpv.xjs.s.en_US.MpiVkF51mpA.O&amp;fp=194fd76f2d0cb14d&amp;biw=1366&amp;bih=643&amp;imgdii=_" target="_blank">beak</a>. The game itself does offer some variance on the side-scrolling genre with the addition of multiple vehicles that can be used to fly around the level. The levels themselves are not in the traditional linear pattern that most side-scroller’s follow, but instead are laid out like a maze that often can only be navigated by the use of the balloons, blimps, UFO’s or other various means of airborne transport. The game offered a reasonable level of difficulty although honestly from what I remember of playing it, I don’t think I made to the end and saved all my Kiwi brethren. Admittedly I was very young at the time and continual failing over and over didn’t seem to bother me as much as I know it would now. The novelty of whizzing round the levels on a balloon dodging projectiles was enough for me, how things were simpler back then. This is a game made by a Japanese company so the art design reflects that cultural influence. Relatively speaking I think it still holds up in all its 2D pixelated glory and who can argue against vampire cats, bears in aviator gear or koalas wearing sunglasses. Obviously nobody told the games creators that koalas were from Australia, with some enemies even using boomerangs as projectiles.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-388" alt="The New Zealand Story Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/08/The-New-Zealand-Story-Images-02.png" width="739" height="416" /></p>
<h2><em>&#8220;The final boss was often mistakenly viewed as a Walrus instead of the intended Leopard Seal, although calling him Wally doesn’t help clear things up&#8221;</em></h2>
<p>For those of you wishing to take on the role of a revenge fuelled Kiwi, there no need to go searching eBay for Amiga relics that are often overpriced. There are countless emulators that will allow you to play this arcade classic with <a title="Multiple Arcade Machine Emulator" href="http://mamedev.org/" target="_blank">MAME</a> a good choice for those with a penchant for classic arcade titles. I’m sure many of you will have never played this game let only played it on an Amiga PC, but for me it was the start of a fixation with video games that has continued for the last twenty years.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=32">Sidenote: The New Zealand Story</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Sidenote: Entering the Void</title>
		<link>http://www.gamedesignireland.ie/?p=49</link>
		<comments>http://www.gamedesignireland.ie/?p=49#comments</comments>
		<pubDate>Fri, 12 Jul 2013 12:30:02 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[DIgiPen]]></category>
		<category><![CDATA[FPS Puzzle Genre]]></category>
		<category><![CDATA[Indie Gaming]]></category>
		<category><![CDATA[Minus5]]></category>
		<category><![CDATA[Source Engine]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Void]]></category>

		<guid isPermaLink="false">http://137.116.228.121/gamedesignireland.ie/?p=49</guid>
		<description><![CDATA[<p>So I was going to do my regular review or more appropriately a long ramble about something completely different and then trying to tie it back to the original game somehow. The game I was going to write about was The Last of Us and how Naughty Dog have an uncanny knack for cinematic gameplay, setting the [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=49">Sidenote: Entering the Void</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter  wp-image-331" alt="Entering The Void Sidenote" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/07/Entering-The-Void-Sidenote.png" width="739" height="195" />So I was going to do my regular review or more appropriately a long ramble about something completely different and then trying to tie it back to the original game somehow. The game I was going to write about was <em>The Last of Us</em> and how Naughty Dog have an uncanny knack for cinematic gameplay, setting the standards for character voice acting in video games. The problem is I don’t own a PS3 and haven’t had a chance to play the game so I don’t feel right talking about it. <span id="more-49"></span>Instead I thought I would delve back into the indie scene and in particular have a look at another game to come out of DigiPen University, the game design institute that has produced great indie games in the past. I wrote an article about <em><a title="Perspective Review" href="http://www.gamedesignireland.ie/?p=161" target="_blank">Perspective</a></em> a few months back and if you haven’t played it yet you must. The game that I have chosen today however is <em>Void</em> which would be classed in the same FPS puzzle genre as <em>Portal</em>.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-328" alt="Entering The Void Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/07/Entering-The-Void-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;The game is built with the source engine which definitely adds to the Portalesque feel to the game&#8221;</em></h2>
<p>The game revolves around the exploration of a rundown abandoned building that places many hazardous and seemingly impossible to navigate challenges in front of you. You start out in a room trapped with impassable pile of rubble in front of you and it would seem there is no way out, that is until you spy through your very fetching spectacles that you carry in your hand. Through the eyepiece you can see what appears to be the previous state of the room before the unexplained apocalypse caused the building to fall into disrepair. Then by using your one power you can temporarily open a gateway to the past and easily navigate the once obstructed path and that pretty much sets you on your way with multiple rooms of obstacles and challenges that can only be navigated by dipping in and out of the past. The one thing that held my attention throughout the game which is beautifully rendered, with the eerie decrepit building really setting the scene for the game but I have to say it was the looping animation on the characters hand that kept drawing my eyes away from the rest of the level. I don’t know if it some sort of lava lamp type affect, but I could not stop looking at the hypnotising motion. I’ve rarely seen such a smooth animation for a hand in an FPS game. The game was created as part of the academic course at the University so it’s only a short demo but the basic gameplay mechanics and unique visual concept could be expanded out into a fully fledged game.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-330" alt="Entering The Void Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/07/Entering-The-Void-Images-02.png" width="739" height="416" /></p>
<h2><em>&#8220;Everything looks better through rose tinted glasses or in this case magical blue tinted see into the past glasses&#8221;</em></h2>
<p>The game was created by a group of student from the Singapore campus of DigiPen University under the team name Minus5 they include Zoel Gan, Ravindran Mark, Tan Chee Ming, Chan Sin Huan, Leau Tat Sin and Zou Xinru. The games creators have a little bit of a vanity streak by placing themselves in the game as portrait caricatures that hang on the walls and can be collected to unveil a hidden secret within game. The Minus5 team give some insight into the game development process in this <a title="Interview with creator of Void" href="https://www.digipen.edu/fileadmin/singapore/Forms/student_handbooks/13%20-%20EN-VOID%20-%20TRA%20PASSATO%20E%20PRESENTE_EN_LDG140911-pr-A-1.pdf" target="_blank">interview</a> which you should read if you want to find out more. You can also download the game from the <a title="DigiPen Student Games" href="https://www.digipen.edu/?id=1170&amp;proj=23876" target="_blank">DigiPen Game Gallery</a> and see what you think about it.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=49">Sidenote: Entering the Void</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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		<title>Sidenote: Xbox One vs PS4</title>
		<link>http://www.gamedesignireland.ie/?p=230</link>
		<comments>http://www.gamedesignireland.ie/?p=230#comments</comments>
		<pubDate>Fri, 14 Jun 2013 09:23:44 +0000</pubDate>
		<dc:creator><![CDATA[Colm O Sullivan]]></dc:creator>
				<category><![CDATA[Gaming Sidenote]]></category>
		<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.gamedesignireland.ie/?p=230</guid>
		<description><![CDATA[<p>Although I hate to debate this subject as it is an argument that will get you nowhere and always ends up back where you started with neither side gaining any resolution. Both Microsoft and Sony had their press conference at E3 this week and the general consensus after the talking was done and the presentations [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=230">Sidenote: Xbox One vs PS4</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter  wp-image-280" alt="Xbox One Vs PS4 Sidenote" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/06/Xbox-One-Vs-PS4-Sidenote.png" width="739" height="195" />Although I hate to debate this subject as it is an argument that will get you nowhere and always ends up back where you started with neither side gaining any resolution. Both Microsoft and Sony had their press conference at E3 this week and the general consensus after the talking was done and the presentations played out (even with the odd technical <a title="Technical Hitch at Xbox E3 Event" href="http://www.youtube.com/watch?v=Ls00hpgTqCI" target="_blank">hitch</a>), is that Sony and their PS4 have won the day.<span id="more-230"></span> However I believe most gamers and journalists alike are being too short sighted when making theirs <a title="PS 4 Beats Xbox One For Best New Video Game Console" href="http://www.thedailybeast.com/articles/2013/06/13/ps-4-beats-xbox-one-for-best-new-video-game-console.html" target="_blank">comments</a>, they are looking at it in terms of a PR battle between the two and yes I will agree with the €100 undercut and the slight dig at Microsoft’s second hand gaming policy, PlayStation clearly knocked Microsoft for six but it is not one battle that wins the war. Lest we forget how quick gamers where to attack Sony after their poorly received launch event back in February. The consoles are set to be released by November which still gives both sides another few months to drive home the PR bandwagon and repair any damage that has being done.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-278" alt="Xbox One Vs PS4 Images 01" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/06/Xbox-One-Vs-PS4-Images-01.png" width="739" height="416" /></p>
<h2><em>&#8220;A relative comparison between the two works out pretty evenly, my advice just flip a coin to decide.&#8221;</em></h2>
<p>The real point I’m trying to get across here is that you have to think of the long term lifetime of these devices. If you look at the lifespan of the previous generation we have at least half a decade or more before well see the PS5 or gods knows what Microsoft will call the next Xbox. With live TV integration on the Xbox Microsoft is looking to the future not just the immediate time we are in now, just cast your minds back to the original Xbox360 and how horrible and featureless its dashboard was as compared to today. PS4 went as far as to make a <a title="PS4 Used Games Parody" href="http://www.youtube.com/watch?v=kWSIFh8ICaA" target="_blank">parody</a> of the furore that is surrounding Microsoft second-hand gaming policy but what everyone is missing is that in 5 to 10 years will we even have physical media I certainly hope not, you only have to look down any Irish high street to see that shops selling physical video game media are dead and gone. Microsoft are trying to drag us albeit kicking and screaming into the future where all games are in digital form whereas PlayStation are still clinging to the past.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-279" alt="Xbox One Vs PS4 Images 02" src="http://www.gamedesignireland.ie/wp-content/uploads/2013/06/Xbox-One-Vs-PS4-Images-02.png" width="739" height="416" /></p>
<h2><em>&#8220;In an ideal world Sony &amp; Microsoft would come together to make one console and stop the fighting, one can only dream of such a device.&#8221;</em></h2>
<p>Personally I could see the war between the two consoles ending the same as it did the last time, with everyone tied to their particular system through achievements, trophies or online subscriptions the market shares will remain as they were with the Xbox dominant in the US and the PlayStation doing well in its home market in Asia and Europe being split 50/50. At the end of the day it doesn’t matter what anyone says about one console versus the other it is your own personal choice that doesn’t need to be justified to anybody. It’s a question of what games you want to play whether you prefer Nathan Drake over Master Chief or Marcus Fenix over Kratos, and if that is too difficult a choice then you could always just buy a WiiU and then you won’t have to worry about defending your console against the rest as its universally agreed that Nintendo have surrendered and lost the war.</p>
<p>N.B* None of this really matters anyway as the PC beats them all hands down. Thank you Steam for your ridiculously cheap games.</p>
<h1>By <a title="My Website" href="http://gamingaficionado.org/" target="_blank">Colm O&#8217;Sullivan</a></h1>
<p>The post <a rel="nofollow" href="http://www.gamedesignireland.ie/?p=230">Sidenote: Xbox One vs PS4</a> appeared first on <a rel="nofollow" href="http://www.gamedesignireland.ie">Game Design Ireland</a>.</p>
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