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The State of the Industry: Virtual Reality The Future or Fad?

Virtual Reality The Future or FadThe field of VR technology is not new but in fact it can trace it origin back to the late 60’s however over the last few years it has seen a massive boost in popularity, mainly thanks to one device the Oculus Rift. Oculus VR the company behind the device have been steadily gathering steam over the last year creating a huge amount of hype about the capabilities of their device. Continue reading

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The State of the Industry: GTA’s Influence on Youth

GTA's Influence on Youth

Rockstar’s stalwart franchise has long being a torn in the side of concerned parents and censorship campaigners. The GTA series has being at the forefront of video game controversy ever since their first outing back in 1997. The first game in the series was a top down open world that allowed players to mow down pedestrians in cars and shoot up the streets with an array of different weapons. Continue reading

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The State of the Industry: Media vs Gamers

Media vs GamersVideo games and the people who play video games have always had a hard time gaining recognition from the mainstream media. Since the early days of the industry in the late 70’s and early 80’s, the general public viewed video games as nothing more than a passing fad or children’s toy. Often it was the toy manufactures that produced many of the earliest consoles, Coleco and Mattel being the most notable. The industry has matured greatly over the last thirty years with the breath and scope of current generation video games covering a vast array of cultural and political topics. Continue reading

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The State of the Industry: Finish Him!!

Finish Him!!It’s the number one issue in the media when it comes to discussing video games, are modern video game too violent and therefore influencing the minds of young children. It is can be difficult for either side to remain level headed and unbiased when debating over the question of violence in video games.  Continue reading

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The State of the Industry: The Price of Piracy

The Price of PiracyFrom Blackbeard roaming the high seas plundering the merchant navy for loot to modern day Somalian gangs capturing and subsequently ransoming cargo ships that stray to close to the Horn of Africa. Piracy has always been a contentious issue, are the pirates simply down on their luck and looking to get some money to earn a living our do they set out to cause as much distribution in their greed fueled hunt for more and more riches. Piracy has taken on a new form in these modern times, away with the peaked cap and tall ships now the modern pirate sits in front of a computer sailing the virtual seas of the web searching for torrents and file shares. Continue reading

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The State of the Industry: Tap, Flick or Click

Tap, Flick or ClickIt started with a simple game of Tetris that was available on the Hagenuk MT-2000 mobile phone back in 1994. At the time the mainstream video game industry was growing exponentially and has continued that accelerated growth to the present day. However it took mobile gaming another decade to find its place in the market, going from simple pixelated and monochromatic ports of other popular games to fully fledged 2D & 3D titles in their own right. Continue reading

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The State of the Industry: Ready To Level Up

Ready To Level Up

Within the next year the video game market is set to reshuffle as Microsoft and Sony gear up for the release of their next gen console. A battle that will be fought and won by whoever can spend the most to attract exclusive titles and DLC and which side can muster enough hype to keep their loyal fans happy and possibly turn a few from the other side. Continue reading